Use it on puddles of water and you can get multiple foes at once. There are other gadgets as well, including the grapple gun, which lets you grab onto faraway ledges and reels you in like a fishing pole Shock Gauntlets, which increase your attacking capability and a shock gun, which can incapacitate an enemy temporarily. This is also good for throwing off enemies unfortunate enough to be on the other side of the wall, knocking them out long enough for the Dark Knight to swoop in and finish them off. Once sprayed, Batman simply needs to hit a trigger to detonate it, creating a hole in its wake. You’ll use this to spray indicated surfaces throughout the city, mainly on walls or floors. This is quite helpful, especially if you’re aiming at something small/narrow, like a switch box or piece of rope.įinally, the Explosive Gel always comes in handy. The view switches to a near-first person perspective, so players know where the Batarang flies. As with previous games, Batman can throw these and, while holding down a button, guide the Batarang remotely. In essence, it allows him to find who he’s looking for, or catch certain pieces of a conversation that will serve him later in the game rescuing a hostage, for example. With this, Batman can tune into nearby radio signals that allow him to listen in on conversations and triangulate the spot where they’re coming from. Several favorites from previous Arkham games make their return in Origins, aiding Batman in getting through certain sections of the game or tracking down enemies.įirst up is the Cryptographic Sequencer. With the help of the Bat-Computer, Batman recreates an event virtually, letting it play through and then going back to certain scenes to see what he missed.
One new feature with Detective Mode involves rewinding and fast-forward time to play out a crime scene. You can keep this mode turned on all the time and see enemies in X-Ray vision of sorts, as a bonus. When using this, you’ll activate a secondary view where the screen turns black and shows more sophisticated (now glowing) details. This includes tracking down a certain essence from a character – footprints, residue from someone’s pipe, a bullet’s trajectory– and use it to deduce his location. With the help of this virtual system, Batman can follow a number of clues to locate his next objective. Some will be quite familiar to those who played the first two Arkham games. That said, here is a breakdown of the various utilities you’ll use while playing Batman: Arkham Origins. Some of it also comes in handy for getting into a particular spot, or locating an enemy somewhere within the enormous Gotham City. These aren’t typical weapons like guns or swords, but rather specially modified gear that allows him to get the jump on enemies. The toys, in this particular case, are the gadgets Batman uses to fight crime. You need athletic versatility in order to get around, whether it’s swooping in with a Bat-Cape or grappling onto buildings. To fill the Dark Knight’s boots, you need to be strong enough to stand up against the toughest enemies.